Research + App Dev.

Reality Computing
for Urban Development

The Computing Team:

Reality computing for this project encompasses a constellation of technologies focused around capturing reality (laser scanning, photogrammetry), working with spatial data (CAD, physical modeling, simulation), and using data to interact with and influence the physical world (augmented / virtual reality, projector systems, 3d printing, robotics).

We are working towards applying these technologies to real world problems such as residential design, sustainability, and infrastructure monitoring. My role specifically works towards providing immersive experiences for the residents to involve them within the design process and engender trust within the community.

StoryMap + Research Compilation

Sources:
Pittsburgh Archive
Healthy Ride
US Census, etc

Tools:
ESRI ARCGis
D3.js

Gather relevant information and ARCGIS data sets to best assess site potential. Understand the life of past and current residents, and extrapolate future forecastings. Prepare to present relevant findings to developers, investors, residents, and backers.

In progress interactive data visualization and story map presentation below.



Previous iteration

Context Visualizer

Hardware:
Rico 360 Cam
LIDAR Faro

Software:
Rhino
SketchUp
Revvit
Autodesk Excap, etc

Build VR tool to allow architects and developers to see designs in context, better understand spatial, visual, and environmental factors. (sunlight through the neighborhood, size relationships, etc) Use and experiment with various technologies to refine a pipeline for generating VR environment.

360 photo in Unity Tutorial | Ricoh Theta 360 Cam app | Sketchup Texture Mapping tutorial | Lidar Raw Files | download sketchup for modeling! | sketchup site model from google | possible AWS web to adaptive unity...search CrossoVR on youtube

building a unity scene

VR environment was put together in Unity where we finessed lighting, wind, and realism

Photogram and lidar houses weren't high enough quality, so I modeled them in SketchUp based off onsite photographs I took.

point cloud recap

A lidar scan of the area provided a point cloud dataset that could map out terrain in detail using Autodesk Recap's ReMake. Unfortunately, the information was still too messy to use. Terrain elevation from Google isn't at a high enough density to get site specific info

Home Incubator Experience

Skills:
Critical thinking
Rapid prototyping

Software:
Unity
AR kit + core
Vuforia
A-Frame

Having figured out different capture technologies and 3D asset generation pipelines, we need to begin to consider why, when, and how they should be used with different technologies for a specific experience? To design for those interactions, we also have to design for the experience we want to give visitors. How do we best convey information? What do we convey and why?

Overarching experience
Onboarding with a chatbot

Worked with Vikas on an iteration of an onboarding and follow up experience. Documentation

AR interaction explorations

I led our little team of 3 in exploring AR potential. 2 other students worked on projection mapping primers, another 2 on branding and interface. Our class' various VR sites were speed optimized by the rest.

Takeaway Proposal
Onsite Proposal